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Clarkson Digital Arts seniors showcasing work

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POTSDAM - Clarkson University’s eighth Digital Arts & Sciences Senior Exhibition will take place on May 10 and 11 in the new Digital Arts Studios in the basement of Bertrand H. Snell Hall (#16 on map at http://www.clarkson.edu/about/map.html ).

The exhibition showcases the ambitious capstone projects of the 2013 graduating class of digital arts & sciences majors.

The show is free and open to public from noon to 6 p.m. May 10 and from 9-11 a.m. May 11.

An opening reception for the artists and public will take place on Friday, May 10, from 4-6 p.m. Refreshments will be served.

As the final culmination of the challenging digital arts & sciences curriculum, this year’s exhibition highlights the diverse and interdisciplinary nature of the program by encompassing a wide range of creative approaches to digital media including 2D and 3D animation, 2D and 3D design, character design, sustainable design, and interactive projects

The following projects will be shown:

■ MK Carr of Queensbury has developed a mobile web application that functions as an interactive children’s storybook designed for parents with children on the threshold of being able to read independently. As parents read to their children, the interactive features of the application create an engaging and rewarding experience for the child, promoting reading skills. Carr has a strong background in web design and development and has worked extensively with various web languages across a multitude of projects. This particular project allowed Carr to test her skills, both as a web developer and a digital artist, while creating an app that would be fun and engaging for young readers. See an image at http://www.clarkson.edu/news/das2013/MK_Carr.jpg.

■ Alex Christiansen of Potsdam has created two, contrasting 3D virtual environments based upon the ideas of utopian and dystopian futures. As a digital artist, Christiansen’s primary focus is on 3D digital design. Using his impressive talents in both 3D modeling and texturing, this project explores the fears and hopes that accompany different visions of the future. See an image at http://www.clarkson.edu/news/das2013/Alex_Christiansen.jpg.

■ Colleen Daly of Syracuse created two captivating digital images using digital 3D modeling and texturing. Her project presents a lion and a wolf as archetypal representations of the sun and the moon. Daly is pursuing a career in the film or gaming industry as a 3D artist. See an image at http://www.clarkson.edu/news/das2013/Colleen_Daly.jpg.

■ Carly Gardner of North Bangor combines her background in digital 2D art and mastery of 3D modeling to present a short animation based on the intriguing and enduring tale of the Pied Piper of Hamelin. Her animation features a stylized visual world inspired by her love of animated cartoons. See an image at http://www.clarkson.edu/news/das2013/Carly_Gardner.jpg.

■ Brandon Godfrey of Ruby presents an action-packed 3D animation. Godfrey uses his character animation skills to evoke emotions through realistic and engaging movements. This project allowed him to hone key principles of animation while also giving him the opportunity to expand his skill set by tackling new challenges within 3D digital art, such as particle effects and advanced rendering techniques. Godfrey aims to create emotional connections between his digital characters and the audience. See an image at http://www.clarkson.edu/news/das2013/Brandon_Godfrey.jpg.

■ Jazmyn Haywood of Rochester uses 3D digital designs and simulations to address real-world problems. Working closely with the director of Clarkson’s Fitness Center as well as getting feedback from regular users, Haywood’s “Deneka Family Fitness Center Redesign” Project offered a major redesign that aimed to improve the functionality, aesthetics and general layout of the current gym lounge area. Haywood used this project as a way to showcase her skills in 3D modeling and interest in Interior Design. She hopes the project will be of assistance for redesigning the Deneka Family Fitness Center in the future. See an image at http://www.clarkson.edu/news/das2013/Jazmyn_Haywood.jpg.

■ Casey Lupini of Berlin, Conn., combined her background as both a digital arts and sciences major and an environmental engineering major to design a two-person residential cabin that meets LEED certification and utilizes renewable energy in order to be grid independent. Using her digital 3D design skills, Lupini created compelling animated visualizations of the cabin that help promote energy efficiency while illustrating that green living doesn’t necessitate small or ultra-modern living spaces, and can easily encompass the common, daily essentials we take for granted. See an image at http://www.clarkson.edu/news/das2013/Casey_Lupini.jpg.

■ Emily Metruck of Oneida researched and developed a logo and package design for the newly developed company, Route 58 Popcorn in collaboration with Clarkson’s Shipley Center for Innovation. This project allowed Metruck to not only put her 2D and 3D artistic skills to use but also to experience working with a real client as an industrial and graphic designer. Metruck is a digital arts and sciences major with minors in mathematics, project management and business administration. She has been accepted into the graduate program at University of Wisconsin-Stout for Industrial Design, but is also keeping her options open with various employment opportunities. See an image at http://www.clarkson.edu/news/das2013/Emily_Metruck.jpg.

Nathan Skillings of Woolwich, Maine, has created a series of five polygonal models inspired by the characters in Peter V. Brett’s Demon Cycle book series. His goal for this project was to construct fully formed, imaginary creatures using the digital 3D software application Autodesk Maya. Each model showcases optimized 3D design principles for usability and modularity, as well as giving each character its own unique physical features and characteristics. See an image at http://www.clarkson.edu/news/das2013/Nate_Skillings.jpg.

■ Jessica Stanulevich of Whitesboro continues to explore the connections between art and technology in a final project that fully harnesses her background as a digital arts & sciences and Mathematics major, and computer science minor. Stanulevich created elaborate digital 3D figures using Autodesk Maya and Pixologic Zbrush. Rather than then present these as a predefined animation sequence, viewers have the ability to interact and move around the virtual space surrounding the figures and immerse themselves in an alternate environment. As they navigate around the 3D models, a story unfolds. See an image at http://www.clarkson.edu/news/das2013/Jessica_Stanulevich.jpg.

■ Matthew Thurston of Whitesboro presents a unique world of conflicting forces through his 3D animation “D.I.R.E.” This project showcases Thurston’s experimental as well as technical approach to his digital 3D art practice by incorporating ambitious multi-character interactions and technical elements. Experience the struggle in “D.I.R.E.” See an image at http://www.clarkson.edu/news/das2013/Matt_Thurston.jpg.

■ Focusing on an experimental visual storytelling, Caitlin Walsh of Rochester presents “Bottle Sounds,” an animation that explores the role of imagination in understanding and coping with the world around us. Walsh is interested in visual communication and using imagery to convey ideas and emotions. Her animation follows a young girl trying to make sense of the conflict between her daydreams and reality. See an image at http://www.clarkson.edu/news/das2013/Caitlin_Walsh.jpg.

■ John Warzala of Schenectady designed “Storyline,” a writing software application that offers scriptwriters an innovative approach to story development. While looking at the current offering of professional writing applications, he noticed very few offered a work environment that caters to the non-linear, creative process of actual story development. Warzala envisioned an intuitive, visual interface that worked on a timeline rather than a static continuous page. Users will always have a bird’s eye view of the whole story right in front of them. The software is highly flexible and easily customizable in order to cater to the chaotic nature of story writing. Warzala conceived the program’s capabilities from scratch. Warzala will present a proof of concept, animated visualization that illustrates the user experience and its core functionalities. See an image at http://www.clarkson.edu/news/das2013/John_Warzala.jpg.

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